Donkey Kong, Donkey Kong Jr., Mario Bros.Yo, what’s up dawgs? It’s your boy, the UnblockedGames.GG writer, back with another sick post.Mario Artist Paint Studio ( Prototype).Donkey Kong 2: March of the Minis ( Demo) Mario Superstar Baseball ( Mario Baseball Demo) Bowser's Inside Story ( + Bowser Jr.'s Journey).The Thousand-Year Door ( Paper Mario 2 Demo). Super Mario 64 ( iQue Prototypes, 64DD Version) Super Mario World 2: Yoshi's Island ( Prototypes).Super Mario World ( Localization Prototype) In addition, the print option has been completely disabled, and two of the pictures in the album are impossible to obtain without hacking. As a result, any text strings in the Fortune Teller that referenced multiplayer modes were changed to duplicates of other text strings. The 3DS does not support any link or infrared capabilities that the Game Boy Color originally had, which renders all multiplayer modes unplayable. Revisional Differences Virtual Console Changes A new banner was added to the top-left Toad.The "Only For" picture was changed to the Disk System logo.The "Get N or Get Out" slogan was changed to the old Nintendo logo.The Nintendo Entertainment System logo was changed to the Japanese Famicom logo.boxart screen was changed to the Famicom Disk System startup screen. The Toad sprite picture was changed from the bottom-right Toad in the International version to the bottom-left Toad in the Japanese version.The music heard when printing will also play at the rankings screen in the Japanese version. "Toad" was replaced entirely with "Pakkun", part of the Japanese name for a Piranha Plant. Note that "NOKO2" is short for nokonoko, the Japanese name for Koopa Troopas. The names for the default rankings were appropriately translated. The continue screen was also given an update, no longer giving you a yes or no option, combining the continue and save screens into one and adding a bubble that reads "RANK IN!" if you've gotten a new high-score, giving you the option to add your score to the rankings. While the international release boots you straight to the name entry screen after losing with a new high-score, the Japanese release sends you to the continue screen. (Source: The Mushroom Kingdom) Continue International The Japanese version redraws the graphics and makes the lose sprite more consistent in size. The original International sprite reused a graphic from Super Mario World with a slightly smaller sprite for once Boo loses. The Boo sprite was also slightly changed. Ghost, the brothers are cycled through along with their forms, and even keeps track of your record time for each stage. In the Japanese version, the mode is called You vs. In the English versions, pressing Select to switch between forms only lets you play as Mario or Luigi based on who you used last in other modes. The point totals for getting the Score Medal were reduced in 14 of the first 16 levels (the exceptions being 2-3 and 3-4), and the score bar at the bottom of the screen fills to the new total. The message presented after choosing to save on the pause menu differs between versions. The extra modes are also unlocked as soon as you hit 100,000 or 300,000, rather than the English versions' method of having to get a Game Over in order for your score to register. Speaking of which, pressing Start in the Japanese version lets you reset the high score table. The Japanese version has a single menu with Continue, Save, and End if you opt to save, a large "RANK IN!" starburst will appear if your score is high enough to get on the records table. In the English versions, the Game Over screen asks you if you want to continue, and if not, if you want to save. Your current score is also saved on the Japanese version (it was reset on the English versions), making it easier to get a high score. This opens up a bug where if you save at the right time while being hit and reload, you can end up as a small Fire Mario. While the English versions start you as Small Mario whenever you restore a game, the Japanese version saves your current powerup. The sound that plays when the screen is scrolled by pressing Select or Up was changed in the Japanese version. Instead, the fragments are unlocked for every four red coins collected in challenge mode up to a total of 32 coins. The criteria for unlocking the 8 fragments of the final two pages no longer involves defeating Bowser or the seven Fake Bowsers with fireballs. The photo album icon on the main menu got a flashing NEW! whenever there are new photos to view. The Japanese version was released eight months after the European one, and received a fair amount of improvements. The camera move sound effects were changed for instance.
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